Archive for the ‘resources’ Category

Xyric Folk Tales, Version 1

Sunday, September 1st, 2019

Raymond Scherer first became interested in linguistics when he took Spanish for the first time in the 8th grade. Since then, he has engaged in a few language creation efforts and created the Xyric language as part of a school project, but has since expanded it. He currently studies German and Spanish but has aspirations to study other languages once he becomes fluent. He plans to study aerospace engineering in college.

Abstract

This is a collection of various folk tales in the Xyric language. This collection contains five different short stories, including their creation story in which the Great Boulder creates the world. It also includes a story about a man saving his son, a man becoming the wind, a swearing pet, and a woman that raises birds.

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Me Nem Nesa: A Phonological Analysis of Dothraki

Thursday, August 1st, 2019

Sanjeev Vinodh is an undergraduate at UC Berkeley studying Linguistics and Cognitive Science. His interests include phonology, pragmatics, persuasive speaking, and p-alliteration. Sanjeev also teaches two classes at Berkeley: Magic: Theory and Deception, and Charisma: The Art of Genuine Connection.

Abstract

This paper provides an analysis of three phonological processes found in David J. Peterson’s conlang Dothraki (created for the HBO series Game of Thrones)—”r” alternations, vowel laxing, and stress assignment—including a discussion on the language’s typological tractability. This was Sanjeev’s final project for Linguistics 111, Phonology, taught at UC Berkeley.

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Designing an Artificial Language: Anaphora

Monday, July 1st, 2019

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses anaphora and how they can be implemented without ambiguity in an AL.

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Le Lingue Artificiali de Il Trono di Spade: Analisi linguistica dell’Alto Valyriano e del Dothraki

Saturday, June 1st, 2019

Alida Castronovo was born on the 4th of April in 1992, in the city of Palermo, in Sicily. She attended the University of Palermo and obtained a Bachelor’s Degree in Languages and Modern Literature and Linguistic Mediation. She continued her studies at the same university and obtained a Master’s Degree in Western and Eastern Languages and Modern Literature.

Besides her passion for music and TV-series, her interests are to be found in linguistics’ field and in foreign languages. Her passion for languages has always accompanied her throughout her academic history, in which she studied several languages, such as English, German, Chinese and French.

Alida Castronovo è nata il 4 aprile 1992 a Palermo, in Sicilia. Ha frequentato l’Università degli Studi di Palermo, conseguendo una Laurea Triennale in Lingue e Letterature Moderne e Mediazione Linguistica. Ha continuato i suoi studi universitari presso l’Università di Palermo, conseguendo una Laurea Magistrale in Lingue e Letterature Moderne dell’Occidente e dell’Oriente.

Oltre ad essere una grande appassionata di musica e serie tv, i suoi interessi spaziano anche nel campo della linguistica e delle lingue straniere. La sua passione per le lingue l’ha accompagnata durante tutto il suo percorso accademico all’interno del quale ha studiato diverse lingue, quali l’inglese, il tedesco, il cinese e il francese.

Abstract

Nowadays, constructed languages are catching linguistic research’s attention more and more. But, such a complex field does not enjoy the prestige it deserves yet. The purpose of this thesis is that of demolishing, through knowledge, scepticism’s barriers that have always accompanied this form of art, by highlighting the way the TV-show Game of Thrones’ constructed languages (Dothraki and High Valyrian) are destroying the prejudice, little by little.

In Chapter I, basic concept concerning conlangs will be presented by investigating their origins, their propulsive thrusts and by providing noteworthy examples, such as Volapük or Esperanto.

Chapter II provides the analysis of the most famous examples of constructed languages created for literature and cinematography, such as Tolkien’s elvish language (Quenya), Paul Frommer’s Na’vi and Mark Okrand’s Klingon.

Chapter III offers an in-depth analysis on Game of Thrones’ constructed languages, Dothraki and High Valyrian, created by David J. Peterson. In this chapter, every linguistic aspect of these languages will be analysed, with detailed tables and explanatory examples.

Finally, in Chapter IV, we provide an analysis of Game of Thrones’ languages, whose aim is that of evaluating their linguistic adequacy from a typological point of view. In doing so, we refer to Greenberg’s typological classification of languages. Therefore, Dothraki and High Valyrian will be analysed and filtered through Greenberg’s Implicational Universals of Languages. (Italian Text)

Le lingue artificiali stanno acquisendo sempre più valore, attirando sempre più le attenzioni della ricerca linguistica. Un settore così complesso e articolato non gode ancora però del prestigio con cui lo si dovrebbe guardare. Obiettivo di questa trattazione è quello di abbattere, attraverso la conoscenza, le barriere dello scetticismo che da sempre accompagna questa vera e propria arte, mettendo in luce il processo di annientamento del pregiudizio che scompare anche grazie al successo delle lingue artificiali create per la serie tvGame of Thrones.

Nel Capitolo I verranno affrontati i concetti di base riguardanti il mondo delle lingue artificiali, indagandone origini, motivazioni e presentando alcuni tra gli esempi più noti, come il volapük o l’esperanto.

Nel Capitolo II verranno presentati i grandi esempi di lingue artificiali create per la letteratura o per la cinematografia, come la lingua elfica di Tolkien, il na’vi di Paul Frommer e il klingon di Mark Okrand.

Il Capitolo III scenderà più a fondo nell’analisi delle lingue artificiali create da David J. Peterson per la serie tv Game of Thrones, l’alto valyriano e il dothraki. In questo capitolo verranno analizzati tutti gli aspetti linguistici noti, correlati di tabelle esplicative ed esempi chiarificatori.

Infine, nel Capitolo IV viene proposta un’analisi delle lingue di Game of Thrones volta a valutarne l’adeguatezza linguistica da un punto di vista tipologico, facendo riferimento alla classificazione tipologica delle lingue che vede come suo principale teorico Joseph Greenberg. Le lingue in questione verranno, dunque, analizzate attraverso il filtro delle implicazioni postulate negli universali linguistici greenberghiani.

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Designing an Artificial Language: Syntax

Wednesday, May 1st, 2019

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses syntax, and how certain aspects of syntax can differ among natural languages. It also teaches how to use a modified version of Backus-Naur form to define the syntax of a language, and provides a complete syntax for an AL that is extremely flexible while also being extremely simple and easy-to-learn.

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Les langues construites Délimitation, historique et typologie suivies d’une illustration du processus de création d’une langue naturaliste nommée «tüchte»

Monday, April 1st, 2019

Alexis Huchelmann is an Alsatian conlanger. After completing a master’s degree in linguistics, he is undertaking publishing studies and hopes to join both paths into something which could benefit the conlanging community. Other interests include playwriting and Russian literature.

Alexis Huchelmann est un idéolinguiste alsacien. Après un master de Sciences du Langage, il a commencé des études en Métiers de l’édition et espère joindre les deux domaines de façon à pouvoir aider la communauté des idéolinguistes. D’autres de ses loisirs sont l’écriture de pièces de théâtre et la littérature russe.

Abstract

This master’s thesis provides a tentative definition, history, and classification of constructed languages (or conlangs), as well as a description of the methodology used for the elaboration of an a priori language called Tüchte. (French Text)

Ce mémoire présente une définition, une histoire et une classification des langues construites, ou idéolangues ; et la description de la méthode employée pour construire une langue a priori nommée tüchte, dans le but de découvrir ce que cette occupation peut apporter à la linguistique.

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Names Aren’t Neutral: David J. Peterson on Creating a Fantasy Language

Friday, March 1st, 2019

David J. Peterson received a BA in English and Linguistics from UC Berkeley in 2003 and an MA in Linguistics from UC San Diego in 2005. He created the Dothraki and Valyrian languages for HBO’s Game of Thrones, the Castithan, Irathient and Indojisnen languages for Syfy’s Defiance, the Sondiv language for the CW’s Star-Crossed, the Lishepus language for Syfy’s Dominion, the Trigedasleng language for the CW’s The 100, and the Shiväisith language for Marvel’s Thor: The Dark World. He’s been creating languages since 2000.

Abstract

This essay, written originally for the defunct publication Unbound Worlds, is aimed at fantasy authors who aim to invest their fantasy worlds with linguistic verisimilitude. Peterson discusses best practices and pitfalls to avoid in this essay intended as an introduction to the art of language invention.

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Designing an Artificial Language: Universals: Recommended Reading

Friday, February 1st, 2019

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This article provides a brief description of linguistic universals, and then recommends some books that discuss universals in much more detail.

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Designing an Artificial Language: Arabic Morphology

Tuesday, January 1st, 2019

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses how to design a language with a morphology similar to Arabic and other semitic languages.

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Designing an Artificial Language: Morphology

Saturday, December 1st, 2018

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses how to design the surface morphology of a language (i.e. the “shapes” of words) such that the words are easy to pronounce as well as computer-tractable.

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