Archive for September, 2018

Detail #384: Long-Range Negation Congruence and Probabilistic Grammars

Monday, September 24th, 2018
Let us consider a language like Finnish (or almost English), where negation is done by an auxiliary. In this language also, the main verb takes a special form (in Finnish, the connegative, in English, the 'infinitive' or the 'active participle', to the extent we would call those 'special' :/ ).

Now, the main point here is that in English and Finnish, the form you expect are different for positive and negative statements:
he sits vs. he does not sithän istuu vs. hän ei istu
In English, for present progressive or whatever it's called, this breaks down:
he is singing vs. he is not singing
Let's however assume a language like Finnish, where this distinction is more clear-cut and present almost throughout the language. Now, we can of course imagine certain non-negative adverbials that weaken a statement triggering the negative form, giving us things analogous to
he barely workhe seldom thinkhe scarcely turn up
where barely, seldom and scarcely essentially become lightly negative auxiliaries.

Now, that's just one of the milder ideas of where such pseudo-negation might turn up. Another could be embedded negation bleeding outwards:
she tell him not to buy bitcoin
she know that he wasn't at work
We could also have negation bleeding downwards:
she doesn't know that he work in finance
We could of course make a probabilistic grammar for this, and that's a topic I think could be worthwhile for conlangers to consider - modelling the rules of a grammar in terms of probabilities.

Let's use p(x) for the probability for such 'mistaken' congruence, i.e. a connegative verb form with an actually 'positive' meaning. p(x) is then a function, where x is some way of representing this input. x is then, perhaps, the distance between the 'outer' verb and the 'inner' verb.

We may give some simple function for this, say, x is at most 75%, and is squared for each unit distance added.Thus, f(x) = 0.75^x

We could then start by considering, for instance, different subject as a difference worthy of one unit. Every single constituent between the verb and the subclause (or non-finite verb phrase) could be one unit, two units if the constituent is heavy. Either of the verbs being telic adds a unit of distance, but both being telic only adds 1.5 units. The object of the outer verb being the same as the subject of the embedded verb removes 0.5 units.

Of course, we could add special cases - certain verbs whose congruence has become 'linked' and so if these two verbs appear, the probability for mistaken congruence is unusually high, or somesuch. I am deliberately leaving the idea a bit vague here - I only want conlangers to think of grammatical rules in probabilistic terms while also presenting a certain grammatical idea that also fits as a suitable topic to represent probabilistic grammar a bit vaguely with.

Detail #384: Long-Range Negation Congruence and Probabilistic Grammars

Monday, September 24th, 2018
Let us consider a language like Finnish (or almost English), where negation is done by an auxiliary. In this language also, the main verb takes a special form (in Finnish, the connegative, in English, the 'infinitive' or the 'active participle', to the extent we would call those 'special' :/ ).

Now, the main point here is that in English and Finnish, the form you expect are different for positive and negative statements:
he sits vs. he does not sithän istuu vs. hän ei istu
In English, for present progressive or whatever it's called, this breaks down:
he is singing vs. he is not singing
Let's however assume a language like Finnish, where this distinction is more clear-cut and present almost throughout the language. Now, we can of course imagine certain non-negative adverbials that weaken a statement triggering the negative form, giving us things analogous to
he barely workhe seldom thinkhe scarcely turn up
where barely, seldom and scarcely essentially become lightly negative auxiliaries.

Now, that's just one of the milder ideas of where such pseudo-negation might turn up. Another could be embedded negation bleeding outwards:
she tell him not to buy bitcoin
she know that he wasn't at work
We could also have negation bleeding downwards:
she doesn't know that he work in finance
We could of course make a probabilistic grammar for this, and that's a topic I think could be worthwhile for conlangers to consider - modelling the rules of a grammar in terms of probabilities.

Let's use p(x) for the probability for such 'mistaken' congruence, i.e. a connegative verb form with an actually 'positive' meaning. p(x) is then a function, where x is some way of representing this input. x is then, perhaps, the distance between the 'outer' verb and the 'inner' verb.

We may give some simple function for this, say, x is at most 75%, and is squared for each unit distance added.Thus, f(x) = 0.75^x

We could then start by considering, for instance, different subject as a difference worthy of one unit. Every single constituent between the verb and the subclause (or non-finite verb phrase) could be one unit, two units if the constituent is heavy. Either of the verbs being telic adds a unit of distance, but both being telic only adds 1.5 units. The object of the outer verb being the same as the subject of the embedded verb removes 0.5 units.

Of course, we could add special cases - certain verbs whose congruence has become 'linked' and so if these two verbs appear, the probability for mistaken congruence is unusually high, or somesuch. I am deliberately leaving the idea a bit vague here - I only want conlangers to think of grammatical rules in probabilistic terms while also presenting a certain grammatical idea that also fits as a suitable topic to represent probabilistic grammar a bit vaguely with.

Expert Needed to Create Multiple Languages for Fantasy Novels

Friday, September 14th, 2018

Description

Olivia Sikes needs approximately 8 interrelated languages/dialects, with some proto-forms, for a series of fantasy novels. The action takes place in a world that is generally based off medieval Europe. The languages are spoken by humans/humanoids (with the exception of a language spoken underwater by sea nymphs, which do still have human anatomy), and are somewhat based on, or similar to, medieval European languages. One language, while based on Norse/Nordic languages, has a unique evolution: it evolves with magic spells, so normal rules of evolution don’t really apply. One language already has phonetics, grammar, some roots and some vocabulary sketched out, but the conlanger is free to change it as much as is necessary.
During the initial stage, conlangs sketches will be sufficient. Later on, full languages and some translations will be needed.
The conlanger will also likely have a hand in worldbuilding the cultures, as language and culture are integral to one another.

Employer

Olivia Sikes

Application Period

Open until job filled

Term

Deadlines are loose, but three finished languages are needed within a year.

Compensation

Compensation is $150 for each conlang sketch as soon as it’s finished, with $150 dollars following for the rest as soon as funds are acquired. In addition, the conlanger is promised a negotiable share of the royalties once the book is published. This will be a recurring job, meaning that translations will be needed for several books, so the conlanger will get a share of the royalties for several books.
In addition, the conlanger will be credited for his work, probably even in the dedication.

To Apply

Email Olivia Sikes at grace “dot” sikes77 “at” gmail “dot” com to express your interest in the project. Please include qualifications and samples of previous work.

Note: Please assume that comments left on this post will not be read by the employer.

Language Expert Needed for Fantasy TV Series

Thursday, September 13th, 2018

Description

A TV producer is looking for a conlanger to support our writer in creating lines of dialogue for fantasy characters including fairies and other mystical characters in a fantasy adventure TV series set in Medieval Britain (up to around 1100AD).
While we are not looking to construct a whole language, as in ‘Game of Thrones’ or ‘Lord of the Rings’, we are looking to add to the culture and texture of the world by having a dedicated set of rules / words / differences in the way that these non-humans communicate. We would ideally be looking for someone based in the UK, who has some familiarity with or understanding of Medieval British languages and/or folklore so that the dialogue created fits with our time period.
You will be working together with our writer to help create specific lines of dialogue within the existing scripts.

Employer

ND

Application Period

We are looking for to start initial conversations immediately with a view to start working together soon, so please send CVs, any examples of relevant work and why you think you would be suitable for the job. We will no longer accept applications after the 19th September, but will anticipate speaking to people earlier than this so please get your applications as soon as possible!

Term

We would expect work to start in September, to support the pre-production process. Deadlines will be established once the scale of the work has been assessed between you and the producer.

Compensation

The scale of work needed will be discussed between the successful applicant and the producer. Payment details will be confirmed during this discussion, but we are willing to start at £300 for all work up to and including the lines of dialogue for the first episode. Compensation for further work will be negotiated. All work created will be exclusively owned by the producer upon receipt of payment.
Besides compensation, the conlanger will be credited for their work.

To Apply

Please email Zack Fox at asst “at” pistachio “dot” uk to express your interest in the project. Please include qualifications and samples of previous work.

Note: Please assume that comments left on this post will not be read by the employer.

mustard is zinape

Monday, September 3rd, 2018
zinape = mustard (noun) (Some things Google found for "zinape": an unusual term; name of a school in Zimbabwe; user names; similar Zinapécuaro (often OCRed as Zinape'cuaro) is a municipality in the Mexican state of Michoacán)

Word derivation for "mustard" :
Basque = ziape, Finnish = sinappi
Miresua = zinape

This is a brand new word. I'm adding a word to show I'm still here.

Both the Basque word and the Finnish word are descendants of the Latin word for mustard. So the Miresua word appears derived from Latin too.

The word mustard appears in Alice's Adventures in Wonderland three times.
"HE might bite," Alice cautiously replied, not feeling at all anxious to have the experiment tried.

"Very true," said the Duchess: "flamingoes and mustard both bite. And the moral of that is — 'Birds of a feather flock together.'"

"Only mustard isn't a bird," Alice remarked.

mustard is zinape

Monday, September 3rd, 2018
zinape = mustard (noun) (Some things Google found for "zinape": an unusual term; name of a school in Zimbabwe; user names; similar Zinapécuaro (often OCRed as Zinape'cuaro) is a municipality in the Mexican state of Michoacán)

Word derivation for "mustard" :
Basque = ziape, Finnish = sinappi
Miresua = zinape

This is a brand new word. I'm adding a word to show I'm still here.

Both the Basque word and the Finnish word are descendants of the Latin word for mustard. So the Miresua word appears derived from Latin too.

The word mustard appears in Alice's Adventures in Wonderland three times.
"HE might bite," Alice cautiously replied, not feeling at all anxious to have the experiment tried.

"Very true," said the Duchess: "flamingoes and mustard both bite. And the moral of that is — 'Birds of a feather flock together.'"

"Only mustard isn't a bird," Alice remarked.

Slides for Linguistics 183: The Linguistics of Game of Thrones and the Art of Language Invention

Saturday, September 1st, 2018

David J. Peterson received a BA in English and Linguistics from UC Berkeley in 2003 and an MA in Linguistics from UC San Diego in 2005. He created the Dothraki and Valyrian languages for HBO’s Game of Thrones, the Castithan, Irathient and Indojisnen languages for Syfy’s Defiance, the Sondiv language for the CW’s Star-Crossed, the Lishepus language for Syfy’s Dominion, the Trigedasleng language for the CW’s The 100, and the Shiväisith language for Marvel’s Thor: The Dark World, among others. He’s been creating languages since 2000.

Abstract

This article is a collection of all the Keynote slides and the syllabus of Linguistics 183: The Linguistics of Game of Thrones and the Art of Language Invention—a six week course taught at UC Berkeley during the A session of the 2018 summer session. Each build of each slide is included, though audio and video is not embedded. While there were audio and video components on certain slides, their use should be more or less clear given the context.

Version History

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.